Latest posts
The Privateer’s Pitbox wants your input!
Our new simracing-community, The Privateer’s Pitbox, is eagerly awaiting the moment Simracing.GP to leave its beta-phase so we can start organising our first league. Since our community is important to us, we’d like your input on the specifics of our first league. To gather your input, I’ve set up a google forms survey, so you can let us know your preferences. The form requires you to log into your google account. This is not for me to acquire your emailadresses (I have turned that option off). This is so you...
The case for a new ‘Versatility Rating’ in Assetto Corsa Competizione
In my preferred community (MrGit’s discord), there is a common complaint when it comes to multiplayer racing. This complaint is not unique to ACC. It was prevalent in Assetto Corsa and probably in games such as rFactor and Raceroom as well. If you think about it, is a logical consequence of having dedicated servers. What is this problem you ask? Well, it is the lack of people racing in varied conditions on diverse tracks. We’ve all seen the popularity of Monza servers. You might even have entered a server with...
Design: Running is in my sole
Before I talk about the design above, I have to tell you a little story. Scroll down if you want to go directly to the designs! Last monday, I ran a personal record on the half-marathon distance (21.093 meters). I obliterated my previous best (1:55:06) by over six minutes (1:48:56). I wasn’t planning on doing a record attempt. No. I was doing a testrun preparing for a record attempt which was at the time (and still is now) a couple of weeks ahead. I had been slowly building my pace...
ACC Playercount Round up/Catch up: July – Nov 2020
Earlier this year, I wrote articles detailing the playercounts of Assetto Corsa Competizione. Due to a variety of reasons (limited time being the primary) I stopped writing those. However, I never really abandoned the thought of diving into the playercounts of Assetto Corsa Competizione to try and discern trends, whether positive or negative. So here we are with a round-up of five months. July, August, September, October and November. If you feel the need to catch up, this is where I left off: June’s round-up. In this article I will...
Lexus RC F GT3: Full custom ACC Livery-design.
There’s been a way to make fully custom liveries for ACC ever since the first lockdown, when the templates were leaked. I dabbled with creating some liveries, but never really took a deep dive into it. Partly because of a lack of time, and partly because I had no reason to make a fully custom livery. Now though, I’ve been adopted into a tiny (~5-person strong) Dutch ACC community/team. This finally gave me a reason to create a fully custom livery, to contribute to the team cohesion. For an upcoming...
Design: Mercedes AMG GT3 (+Evo)
Back in 2019, I was making these GT3 designs. I had started with the Ferrari 488 GT3 and made the Porsche 991 GT3 shortly after. Back then, I also started working on a Mercedes AMG GT3 design, but never got around finishing it. Eventually, the 2020 Evo model was announced, making the uphill battle to finish it even steeper. A couple of months back, I made the Ferrari 488 GT3 Evo, and I always meant to revisit the Mercedes design sometime. Well, today I finally got around to finishing it....
ACC Playercount Round-up: June 2020
June 2020 was, unfortunately, the first time since September 2019 in which the player count saw a (slight) decline. It had to happen some time, since growth can’t be eternal (looking at you, capitalism). There are actual, good reasons for the decline in players which I will detail in this post, so read on if you’re interested to hear my hypotheses! In this article I will analyze the playercounts from Assetto Corsa Competizione using data from both steamdb and steamcharts. I implement these into my own spreadsheets, making my own easy-to-read graphs. June...
ACC Playercount Round-Up: May 2020
May 2020 was a month of consolidation for ACC. After March’s consolidation and April’s crazy month, May still sees a big growth in average player count but not as big a change as last month’s numbers. In this article I will analyze the playercounts from Assetto Corsa Competizione using data from both steamdb and steamcharts. I implement these into my own spreadsheets, making my own easy-to-read graphs. May 2020 May started out very strong, still boosted by the F1 drivers (Leclerc, Albon and, to a lesser extent, Norris) playing the...
Miracle Cure or Placebo? Exploring the world of (paid) setups!
Over the past year since the official release of Assetto Corsa Competizione (ACC), whenever someone claimed that they felt held back by the default setups or if they expressed discontent that “[X-driver] would not be as good without their setup”, I would try to explain that the default setups are, by and large, everything you’d need when you start driving. “Sure, a proper setup could help,” I’d say, “but only to close that final half-second gap. The rest is up to the driver and not the setup. The stock aggressive...
ACC wallpapers part 3: Five more free before ‘n’ afters!
In-between work and writing guides for ACC I’ve also found time to edit some more screenshots into – what I feel – are wallpaper-worthy shots. I really like doing these, because they don’t take long to make as soon as I have an idea I want to pursue (and a screenshot to match). The style I felt I was developing in part two I feel evolving with every edit I publish. I experiment a bit with motion blur, gaussian blur, radial blur, gradients, vignettes, film grain, and I even tried...