ACC Playercount Round-Up: May 2020

May 2020 was a month of consolidation for ACC. After March’s consolidation and April’s crazy month, May still sees a big growth in average player count but not as big a change as last month’s numbers. In this article I will analyze the playercounts from Assetto Corsa Competizione using data from both steamdb and steamcharts. I implement these into my own spreadsheets, making my own easy-to-read graphs.

May 2020

May started out very strong, still boosted by the F1 drivers (Leclerc, Albon and, to a lesser extent, Norris) playing the game on Twitch. The game kept an average of 3,000+ concurrent peaks except for a slight dip on May 5th (2,944). A slight peak in playercount can be seen on May 14th, with the release of v1.4.

This long-awaited update brought a lot of little tweaks, but most of the content was already released in smaller, incremental updates in versions 1.3.9 to 1.3.12. This meant that the response to v1.4 was relatively underwhelming, and the peak of 3,655 players left a bit to be desired.

After this v1.4 release, enthusiasm quickly drained and the concurrent peaks gradually declined from ~3,400 to ~3,100, with the lowest concurrent player count being 2,768 on May 28th. However, as can be seen above the month ended very strongly by something we had seen coming for a few weeks – a free weekend.

The free weekend saw player numbers rise to 4,118 on saturday, and 4,166 on sunday. Alas, the peak of 4,166 means we were just 34 players shy of beating the old record of 4,199. This did mean that the trendline for this month was near perfectly horizontal, instead of a slight dip.

2020 so far

Looking at the concurrent player counts of 2020 so far, it is easy to see that the peak we achieved in early February because of the release of the IGTC-DLC is now the new normal. The slight dip before the free weekend could be a bit worrying, but maybe the free weekend convinced enough people to buy and play this game to keep the upward trend going.

Judging the numbers on a weekly average, you can clearly see that week 21 saw a slight dip, before week 22 showed recovery. The biggest week, however, is week 20 with an average of 3,468 average concurrent player peaks. That week, the lowest peak was 3,189 (May 12th), the highest 3,655 (May 14th).

All time counts

Looking more broadly, here is the chart showing both average peak concurrent, and average playercounts. Generally, the peak concurrent is two times as high as the average. Something which still holds true.

Last month, I made a terrible pun about having to increase the value for the Y-axis from 4K to a maximum value of 5K, which I did. The last two days showed this was indeed necessary, which is great news. For June, I expect more consolidation of a steady growth. There will be the console-version of this game releasing, which doesn’t directly impact the playercounts of the PC-version but the extra attention the game will get might entice more people to play the game.

Please let me know what you think of this write-up, and if you want to see anything added for next month’s write up!

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