Ever downloaded a free game, only to discover you have to pay loads of money to actually play it? Ever get annoyed by an invite to play Candy Crush or Farmville? Ever wanted all of this to stop? Well, there is hope, since South Park magnificently addressed the issues. Here’s how they did it.
Have you ever downloaded a free game to your cellphone, only to discover that in order to enjoy the game to its fullest, you have to dish out loads of cash? I myself might have fallen into that trap a few times, and apparently so did South Park’s creators Trey Parker and Matt Stone. Their newest episode of the show features an excellent analysis of the business models these games incorporate, on par with analyses by industry ‘professionals’ like John ‘Totalbiscuit’ Bain. So good even, that I think these ‘freemium’ games have been dealt a great blow with this newest episode. Because whereas Totalbiscuit only speaks to the core gamers, South Park reaches a much wider audience. In this blog post I will explain why by taking some quotes from the episode, but first, lets look at the nature of these freemium games and some notable examples.